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Rules

Texas Hold'em Rules Apply

Poker Tournament Details - Saturday 18th November (Main Event)

  1. Start at 15H00 with R1000 chip value (included in your ticket price = R1000 buy-in)

  2. Minimum re-buy R500 (for same chip value)

  3. May only re-buy when you are at 10% of your original chip value

  4. Increasing Blinds

  5. Blinds double every playable 30 minutes (Break for Dinner / Halftime)

  6. After Dinner / Halftime to determine blind increase

  7. NO re-buy-ins after Dinner / Halftime

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Note: Updates will be advised on the day

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Poker Tournament Details - Friday 17th November  (Warm-up Event)

  1. Start at 18H00 with R500 chip value (Purchase chips on the day)

  2. Minimum re-buy R500 (for same chip value)

  3. May only re-buy when you are at 10% of your original chip value

  4. Increasing Blinds

  5. Blinds double every playable 30 minutes (Break for Dinner / Halftime)

  6. After Dinner / Halftime to determine blind increase

  7. NO re-buy-ins after Dinner / Halftime

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Note: Updates will be advised on the day

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Texas Hold'em Tournament Rules

Adapted from http://www.pokerlistings.com/poker-rules-texas-holdem

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  1. Entrance Fees - All entrance fees must be paid 30 days before play begins. 

  2. Seat Assignment - Your seat will randomly be assigned to you. You will be given a card with your table and seat number on it. That is your seat until a tournament director tells you otherwise. Unlike in cash games there are no seat changes.

  3. Starting Stacks - When you arrive at the table your starting stack will be at your spot.

    • Tournament chips have no cash value, and you cannot cash out at any point during the tournament.

    • It's always a good idea to double check your chips against the posted starting stack to make sure you have the correct amount of chips.

  4. Blind Levels - The way tournaments differ from cash games is that the blinds increase at regular intervals.

  • This is to force play and get the action going. You can usually get a sheet from a floor person that tells you the schedule of blind increases and what the blinds will be.

  • It's a good idea to get familiar with the blind structure before playing. If the blinds increase and your dealer has already cut the cards, the blinds will increase on the next hand.

  5.  The Deal - The deal proceeds exactly as it does in a cash game. The two players to the left of the button are the small blind and the big blind. After  

       each hand the button moves one seat to the left. The button is determined in the first hand completely randomly (High card draw).

  6.  Absent Players - All players must be dealt into the hand and their blinds/antes forced into the pot whether they are at the table or not. If the player

       is not present by the time his second card is dealt, his hand will be ruled dead.

  7.  Breaking Tables - As players are eliminated the tournament director will start breaking tables in a pre-determined order. If your table breaks, you    

       will be assigned randomly to an empty seat at one of the remaining tables.

  8.  All-in Bets - A player who declares himself all in plays for all of the chips in front of him. If the other player has more he is only entitled to an    

       amount equal to his own stack. The same goes for an all-in player that has less than his required blind. He is only entitled to what he put in.

  9.  All-in confrontations - When two players are all in and the action is completed, both hands must be exposed face up before the rest of the board is

       run.

10. Calling the Clock - A player can request the pit boss to force a player to choose an action in a set amount of time (typically 90 seconds). If the player

      fails to act in that time, his or her hand is folded. Only a player seated at the table at the time the current hand was dealt can call the clock.

11. Multiple Busts in Final Hand - If two players go broke on the same hand the player with the greater amount of chips at the start of the hand finishes in the higher

     position.

12. Showing Cards - Intentionally exposing a card is illegal in tournament play and a hand can be ruled dead as well as a time penalty issued.

13. Inappropriate play - Inappropriate play such as swearing and or throwing cards is punishable by a penalty (from $500 in chip value).

14. Colouring up - The lowest chip denomination in play will be removed from the table when it is no longer needed in the blind or ante structure.

      All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. I.E if you have five $25 chips you would get 

      one $100 chip and have one odd chip. The method for removal of odd chips is as follows:

  • Starting at seat 1, (if there is a professional dealer, this will be the player directly to the dealer's left) deal this player one card face up for every odd chip they hold. Continue clockwise around the table until all players have one card for each of their odd chips.

  • Add the $ amount of all odd chips together. You want to replace the odd chips with chips of the next lowest denomination. For example: If there are eight $25 chips, you want to replace them with two $100 chips.

  • If there are an odd number of odd chips on the table: If the amount of the final chips is equal to half, or more, of the value of the next lowest chip, these chips are replaced by the higher value chip. If the total value is less than half, the odd chips are simply removed from the table.

  • Give the first replaced chip to the player with the highest value card by rank. With every player only eligible to receive one chip, continue giving a chip to the player with the highest value card until all chips are gone. This is known as a chip race.

15. Hand-for-hand play - As play approaches the bubble (when the money starts)play may go hand for hand. This means that all tables will deal a hand

      and the next hand will not be dealt until all tables have completed their hand.

16. Heads up- When two players are left you have reached heads up play. In this scenario the small blind is the button and acts first before the flop but

      last on all ensuing streets.

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Note:

1. It is up to you to know the basic poker rules when playing in a tournament.

2. Not properly educating yourself can cause you to unknowingly commit an infraction and get penalized or even disqualified.

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How to play Texas Hold'em - Rules and Game Play

Adapted from http://www.pokerlistings.com/poker-rules-texas-holdem

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Quick Glossary

Before we get into describing the rules and game play, here's a quick glossary of terms you'll encounter.

  • Blinds: Short for "blind bets," these are the forced bets made before the cards are dealt. In Hold'em, blinds take the place of the classic "ante."

  • Button: Nickname for the player acting as the dealer in current hand.

  • Check: Similar to a call but no money is bet. If there is no raise preflop, the big blind may check.

  • Fifth Street: See River.

  • Flop: The first three community cards dealt.

  • Fourth Street: See Turn.

  • Preflop: Anything that occurs before the flop is dealt is preflop.

  • River: The final (5th) community card dealt; also known as fifth street.

  • Showdown: When players reveal their hands to discover the pot's winner.

  • Turn: The fourth community card dealt; also known as fourth street.

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Overview

Texas Hold'em is a community card poker game, with game play focused as much on the betting as on the cards being played.

Although the rules and game play remain mostly the same, the end goal is slightly different depending on if you're playing a cash game or a tournament.

A Hold'em tournament is the same as any other game of Hold'em with a few added rules and twists. If you'd like to learn the rules unique to tournaments, head to this article. (There will also be a link at the bottom of the page).

Texas Holdem is played on a single table with two to 10 players. The goal is simple: win as many chips as you can, one pot at a time.

You win a pot by having the best hand, or by having all other players fold before the showdown.

The structure of Texas Hold'em can be broken up into three main divisions:

  • Setup

  • Betting Rounds

  • Showdown

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Setup

Once you have your players sitting around the table, the first thing you need to have is chips. Before you can figure out what kind of chips to give each player, you need to understand how the game works a little better, so we'll get back to this.

For now, assume all players have chips in front of them.

The next step is picking the player who will start with the dealer button. Hold'em is played with what's known as a rotating dealer, meaning a player will act as the dealer for one hand, handing the role of dealer to the player on their left when the hand is completed.

To choose the dealer, either deal every player one card, or spread the cards facedown on the table and have every player choose one.

The player with the highest-valued card (aces are high for selecting a dealer) starts as the dealer.

If you're in a place with a professional dealer, or someone volunteers to always physically deal the cards, the dealer button will still rotate around the table.

Even though he or she is physically dealing the cards, for all intents and purposes, the person with the button is viewed as being the dealer for the hand.

Once the hand completes, the player with the dealer button will pass it to the player on his or her left.

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Putting Out the Blinds

Now that you have a dealer, you need to put out the blinds.

There are two blinds in Holdem - a small blind and a big blind. The player directly to the left of the dealer puts out the small blind.

The big blind (exactly, or conveniently close to, double that of the small blind) is placed by the player to the left of the small blind.

The size of the blinds will dictate the stakes of the game you're about to play. Typically, you want players to buy in for no less than 100 times the size of the big blind.

If you want to buy in for $20, you should play with blinds 10¢/20¢, or for convenience, most people will play 10¢/25¢.

Back to chips: Once the blinds are set we know what kind of chips we'll need to play. (In the above example, we'd use 10¢ chips, 25¢ chips and maybe a few $1 chips.)

You want to give players enough chips in each denomination to allow the game to run smoothly.

Typically a player will need only 10% of their total chips in the smallest denomination, as they are only ever used to pay the small blind. For the most part, all betting will be done with chips larger than that of the small blind.

Once you have the blinds out, you're now ready to deal the first hand.

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Game-Play and Betting Rounds

The person dealing the cards deals to the left of the player with the dealer button first, rotating around the table in a clockwise manner, giving each player one card at a time until each player has two cards. These are known as your hole cards.

A hand of Hold'em consists of a minimum of one and a maximum of four betting rounds.

A hand ends when all players but one have folded, or the fourth and final betting round completes with multiple players still in the hand - whichever comes first.

At that point, players enter into the showdown (to be explained in the next section).

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Preflop

When all players receive their hole cards, you are now in the preflop betting round.

Each player must look at their cards and decide what action they would like to take. In Hold'em, only one player can act at a time.

The preflop betting round starts with the player to the left of the big blind. This player has three options:

  • Fold: They pay nothing to the pot and throw away their hand, waiting for the next deal to play again.

  • Call: They match the amount of the big blind.

  • Raise: They raise the bet by doubling the amount of the big blind. A player may raise more depending on the betting style being played. (For more about No-Limit and Pot-Limit betting formats, check out this article here.)

Once a player has made their action, the player to the left of them gets their turn to act. Each player is given the same options: fold, call the bet of the player to their right (if the previous player raised, that is the amount you must call) or raise.

A raise is always the amount of one bet in addition to the amount of the previous bet, for example: if the big blind is 25¢, and the first player to act would like to raise, they put in a total of 50¢ (the big blind + one additional bet).

If the next player would like to reraise, they would put in a total of 75¢ (the previous bet + one additional bet).

A betting round ends when two conditions are met:

  1. All players have had a chance to act.

  2. All players who haven't folded have bet the same amount of money for the round.

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Example Betting Round 1

There are five players at the table:

Player 1 - Button

Player 2 - Small blind (10¢)

Player 3 - Big blind (25¢)

Start of betting round

Player 4 - Calls the big blind (25¢)

Player 5 - folds

Player 1 - Calls the big blind (25¢)

Player 2 - Calls the big blind (since they already have 10¢ bet, they only have to add another 15¢, for a total of 25¢)

Player 3 - Checks (since they already have the bet matched, they do not need to add more money to call; this is called checking)

End of betting round

When Player 2 calls the big blind, all players now have the same amount of money in front of them, but Player 3 (the big blind) has not had a chance to act, so the betting round is not over.

Once Player 3 checks, both conditions are met, and the betting round is over.

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Example Betting Round 2

There are five players at the table:

Player 1 - Button

Player 2 - Small blind (10¢)

Player 3 - Big blind (25¢)

Start of betting round

Player 4 - Calls the big blind (25¢)

Player 5 - Raises (50¢)

Player 1 - Folds

Player 2 - Folds

Player 3 - Reraises (they already have 25¢ in as the big blind. They complete the bet of 50¢, and add one additional bet for a total of 75¢)

Player 4 - Folds (their previous call of 25¢ is now in the pot)

Player 5 - Calls (matches the bet of Player 3 for a total of 75¢)

End of betting round

In this scenario all players had had a chance to act when Player 3 made the reraise. But all players did not have the same amount of money bet.

Once Player 4 folds, only Player 3 and Player 5 are left in the pot. When Player 5 calls, both conditions are met, and the betting round ends.

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The Flop

Once the preflop betting round ends, the flop is dealt. This is done by dealing the top card in the deck facedown on the table (it becomes the burn card), followed by three cards faceup.

Once this has been dealt, the first post-flop betting round begins.

The rules of a post-flop betting round are the same as a preflop, with two small exceptions: The first player to act is the next player with a hand to the left of the dealer, and the first player to act can check or bet; as there has been no bet made, calling is free.

A bet on the flop is the amount of the big blind. In our game, a player must put out 25¢ to make a bet.

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The Turn

Once the betting round on the flop completes, the dealer deals one card facedown followed by a single card faceup, also known as the "burn and turn." Once the turn has been dealt, the third betting round starts.

The third betting round is identical to the flop betting round with one single exception: The size of a bet for this round, and the final betting round, is doubled, meaning that to make a bet in our game will now cost a player 50¢.

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The River

Assuming more than one player is left, having not folded on one of the previous streets, the river is now dealt. Dealing the river is identical as dealing the turn, with one card being dealt facedown, followed by a single card faceup.

This is the final street, and no more cards will be dealt in this hand. The betting round is identical to the betting round on the turn.

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Showdown

Once the river betting round has been completed, the players now enter into the showdown. At this point, the best hand wins the pot. Here are the rules you need to know about a Hold'em showdown:

  • The player who bet on the river is the default first player to reveal their hand. If any other players choose to show their hand first, that is OK.

  • If no betting happened on the river (all players checked), the player closest to the left of the dealer must open their hand first, continuing clockwise around the table.

  • If a player is holding a losing hand, it is their option to reveal their cards or simply muck their hand and concede the pot.

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Evaluating Hands

In Hold'em you must make the best hand possible using any combination of your two cards and the five community cards on the table.

You can use both, one or none of your own cards in making your best hand. Here are some rules about evaluating a winning poker hand:

  • The poker hand ranking order can be found here. There are no exceptions to this ordering: a flush always beats a straight, and three of a kind always beats two pair.

  • There are no hands used in Hold'em other than the hands listed in this chart. For example, having three pairs is actually only "two pair," with the highest-valued two pair making your hand.

  • Poker hands must be exactly five cards, and only those five cards are used to evaluate the winning hand. For example:

  • if the board is 2 J Q K A

  • Player 1 holds T 9

  • Player 2 holds T 2

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Both players hold the very same hand (a straight from ten to ace). This means the pot is split between the two players. The remaining cards and the fact Player 1 also has a pair means nothing - only the best five-card hand factors into deciding the winner.

  • If all remaining players have nothing (no pair or anything stronger), the winning hand is the hand with the highest-valued single card, meaning:

    • A 3 4 6 7 is a better hand than K Q J 9 8

    • A J 9 8 6 is a better hand than A J 9 8 2

     

  • Suits are never used to evaluate the strength of a hand.

Once you determine the winning hand, that player receives the pot. The dealer passes the dealer button to his or her left and the two players to the left of the new dealer put out their big and small blinds respectively.

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Random Rules

Raising

  • When there are more than two players still in the hand, only one bet and three raises can be made in one betting round. Once the third raise is made the betting is "capped." Once betting is capped, players may only call or fold.

  • A player must either declare their intent to raise verbally before making any actions, or bring the amount of chips equal to the total amount of their raise into play at the same time. A player is not allowed to place chips, return to their stack and place more chips. This is known as a string bet.

  • Solutions to any other random situation you come across can be found here.

Buying Chips

 

  • The minimum number of chips a player is allowed to buy before their first hand dealt is determined by the house rules governing the game.

  • Typically a minimum is 50-100 times the big blind.

  • There is no maximum to the number of chips a player may buy at any time.

  • A player may reload, or add more chips to their stack, at any time between hands. Once a hand is started, a player may only use the chips they had in play at the beginning of the hand, during that hand. Any additional chips will not be "in play" until the next deal.

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